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3D Beach Diorama

This project was blocked out in 3DS Max going off an original sketch. High Poly models were created in Zbrush and exported to Substance Painter to turn into a texture for the corresponding low poly models. Textures were further adjusted in Photoshop. The entire scene is comprised of approximately 20 unique elements adjusted to be as efficient to the scene as possible. Render scenes were produced after the scene was imported to Unity.

Scene Clip

Scene 01

Scene 01

Scene 02

Scene 02

Scene 03

Scene 03

Scene Elements

Scene Elements

Wire 01

Wire 01

Wire 02

Wire 02

Scene Block

Scene Block

Source Sketch

Source Sketch