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3D Forest Diorama

This project was blocked out in 3DS Max going off an original sketch. High Poly models were created in Zbrush and exported to Substance Painter to turn into a texture for the corresponding low poly models. Textures were further adjusted in Photoshop. The entire scene is comprised of less than 10 unique elements adjusted to be as efficient to the scene as possible. Render scenes were produced after the scene was imported to Unity.

Video Clip

Image 01

Image 01

Image 02

Image 02

Image 03

Image 03

Scene Elements

Scene Elements

Wire 01

Wire 01

Wire 02

Wire 02

Wire 03

Wire 03

Image Block 01

Image Block 01

Image Block 02

Image Block 02

Source Sketch

Source Sketch